The maps for Ghost Recon Wildlands PVP mode leaked, featuring many locations found within the base game. JRavens, the dataminer behind Wildlands' classes and weapons, found full map overviews and several screenshots of what these maps should look like in-game.
Though each of the maps is a slice of Wildlands' existing open world, each PVP map-version might receive an adjustment to its layout for multiplayer balance. Ubisoft might remove some obstructive terrain, add new obstacles for cover, and adjust sightlines, as well as remove all the vehicles from the area.
As these are datamined images, they are still subject to change before Ghost Recon Wildlands PVP fully releases.
Note: You can click on the images to expand them.
All maps center around Ghost Recon Wildlands Ghost War game mode. You'll spawn at either Insertion Point A or B, depending on your team, and will fight over the Recon marker highlighted in green.
Ubisoft did not detail the game mode completely in their PVP reveal trailer, though it's likely that you'll either have to control the Recon to gain points slowly the longer you control the objective or mark the intelligence for extraction after a set amount of time.
In addition to the main objective, there are three separate resupply caches in case you survive long enough to run out of ammunition. A few of the maps have them scattered throughout the environment, while other maps have the resupply caches centered around the objective, making the area a big point of conflict.
Flor de Oro
The finalized classes and loadouts are not yet announced, but you'll be able to choose between a number of classes that you can then further upgrade with a variety of perks.
Every class in Ghost Recon Wildlands PVP will have its own set of strength and weaknesses, forcing you to create a balanced team composition to overcome the enemy team.
Interestingly, Ubisoft stated the day-and-night and weather cycles will make their way into the PVP game mode as well, influencing you and your team's tactics based on the current setting.
The developers also have new game mechanics they're introducing in PVP, such as player suppression and sound markers. If you're shot at by an enemy, your screen will blur and aiming your weapon should be more difficult.
The sound markers, on the other hand, show a small marker on your UI of where the sound of a gunshot came from, whether it be a sniper in a tall perch or an opponent firing from the tree lines. The marker does not last long and will be centered on the sound of the weapon.
In total, there are nine maps for Ghost Recon Wildlands PVP, each showcasing unique environments, ranging from ranging from thick forests to flat deserts, which should keep the game's PVP from feeling stale.
Ghost Recon Wildlands PVP will enter into beta testing shortly, and should roll out in the following months.