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The Most Broken Thing Right Now in Pokemon GO and How to Fix It

Stamina in Pokemon Go takes the Main Series games (Gen 6 stats) and just doubles the HP stat. This in effect makes walls/tanks much, much more difficult to KO than intended (Blissey). But it also make glass canon's even more delicate (Gengar, Espeon, Alakazam, etc). I know that a lot of you are saying to yourselves, "But we finally get a good defender with Blissey!" Well honestly, I hate fighting Blissey, and not because I might timeout either. Rather, fighting Blissey, you just pick your highest DPS Pokemon (usually Dragonite, Tyranitar or Exeggutor) and tap away. It's pretty boring to fight Blissey, but I digress.

That said, let's move on to the fix. Here's a look at the Pokemon with the Highest and Lowest Base Stamina (I ignored unevolved mons)
  • Blissey: 510
  • Wobbuffet: 380
  • Shuckle: 40
  • Dugtrio: 70
Now the massive disparity between (we're not going to fuckle with Shuckle) Dugtrio and Blissey shouldn't be as large as it is. While there should indeed be a large difference between them, Blissey's Base Stamina is over 600% higher than Dugtrio.

The fix is simple. Add a number to Base Stamina that corresponds to a Pokemon's level (ie a lvl 20 Pichu & lvl 20 Tyranitar would have the same number added to their Base Stamina)

The issue is with how Base Stamina is calculated. Instead of doubling the HP stat from the main series, (Pkmn's lvl+5)*2 should be added to it. The reason for the +5 is because I wanted Pokemon with a Base Stamina (currently) of 180 to be the datum, which effectively means that Pokemon with a current Base Stamina below 180 will see a buff, and Pokemon with a Base Stamina above 180 will see a nerf.

Blissey: 345
Dugtrio: 125
Percent Difference=176%

Here's what the new top 10 would look like if this was implemented.

Wut? Alakazam is beastly? and KINGLER!? What the Flareon is going on here!

Hold on to your Horseas Travelers, REMEMBER in the CP formula both Stamina and Defense are square rooted, so Pokemon with a high attack stat will have a higher CP than Defensive Pokemon (Steelix) and Stamina Pokemon (Blissey), so this is actually how Niantic designed it. Pokemon that can output damage the fastest have usually the highest CP.

The problem here is that CP is used for EVERYTHING! Niantic should split CP into Attacking Combat Power (ACP) and Defensive Combat Power (DCP) - it's not the best solution, but I think Niantic would be willing to actually implement this.

For ACP, the formula can stay exactly as it is (CP formula) with the Attack stat being the most important.

ACP=(ATK+IV)*(DEF+IV)^0.5*(STA+IV)^0.5*CP_MULTIPLIER^2/10

For DCP, Defense should be the most important, followed by Stamina, with Attack being the least important. So slightly more complicated than saying "ATTACK stat! Yeah Buddy!"

DCP=(DEF+IV)*(STA+IV)^0.75*(ATK+IV)^0.5*CP_MULTIPLIER^2/40

So DCP would be what would rank you in gyms and ACP would be what you see when you attack/prestige a gym. Top 10 ACP is the same table as above (as the formula didn't change), but here's the top 10 ranked by DCP.

Pokemon
Old CP
DCP
ACP
Blissey
3219
3778
2665
Steelix
2439
3409
2547
Cloyster
2475
3286
2873
Tyranitar
3670
3131
3583
Snorlax
3355
3010
2984
Dragonite
3581
2945
3572
Rhydon
3300
2930
3188
Golem
2916
2873
2998
Donphan
3022
2823
3022
Gyarados
3281
2794
3240
As you can see, Blissey STILL, despite being hit the hardest by the Stamina rebalance, far outstrips the competition. Steelix and Cloyster, because of their extremely high Defense (and Stamina buff), are now second and third respectively. Tyranitar and Dragonite still rank pretty high up because of their elite stats. Otherwise, no surprises. Unfortunately, my fully powered up Umbreon isn't in the top 10 (he's 15th)

The point of separating CP into ACP and DCP was to hopefully get separate teams for attacking and defending (thus increasing the amount of usable Pokemon). If we cross reference the ACP and DCP tables we find that there are now (hopefully) 15 Pokemon usable in the new meta vs the "Big 7" we have now.

Conclusion:

1) Change how Base Stamina is calculated by adding the (Pkmn's lvl+5)*2 to the main series HP stat rather than multiplying it by 2

2) Split CP into Attacking Combat Power (ACP) and Defensive Combat Power (DCP) to differentiate Pokemon that should be used on defense and Pokemon that should be used on offense

Update: 

Weighing Defense and Stamina the same in the DCP formula rather than having Defense be more weighty than Stamina, so here's the formula and a Table of the top 10

DCP=(ATK+IV)^0.5*(DEF+IV)*(STA+IV)*CPM^2/100

I changed the divisor to 100 to more closely match the CP numbers we're already familiar with

Pokemon
Old CP
DCP
ACP
Blissey
3219
3778
2665
Steelix
2439
3409
2547
Cloyster
2475
3286
2873
Tyranitar
3670
3131
3583
Snorlax
3355
3010
2984
Dragonite
3581
2945
3572
Rhydon
3300
2930
3188
Golem
2916
2873
2998
Donphan
3022
2823
3022
Gyarados
3281
2794
3240
Overall the numbers are higher (because of the way math works) but you should be looking at the percent difference between mons. When Defense=Stamina Blissey's DCP is 31.8% higher than Steelix. When Defense>Stamina Blissey's DCP is 10.8% higher than Steelix. At level 30 Blissey's DCP will be 5094 (with perfect IVs) already higher than a maxed out perfect level 40 Steelix. This is why I decided to count Defense more than Stamina in the DCP formula I suggested